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20 May 2026

Spoiled for Choice

Unity WIP

When you want a procedural level generator, there are many different approaches. The trick is simply knowing what you actually want for your project.

For Everdelve I decided on pre-placed rooms and the backtracking algorithm.

The first tests look promising. A screenshot from the Unity Editor showing predefined rooms and the corridors connecting them

Over the next few days I'll try to make the whole thing look nice. 😍

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